THE NISSAN CODE - MART ROCKETTTrip to Nissan Sentra 28,128,26 (PG) with Mister Tamura and Fuegung Brynner.
Find the hidden Code
“Get your Second Life Sentra. It’s free”
Nissan Sentra, Second Life, 2007
LICHTFANGInteraktive, mediale Rauminszenierung anlässlich einer Designparty “Allmende” während der Luminale 2006, Frankfurt am Main.
Semitransparente Stoffbahnen wurden hintereinander angeordnet und mit animierte Projektionen bespielt. WEB-Cams dienten zur Steuerung der Grafiken.
THE MESSENGER - PAUL DEMARINIS (USA)Email messages from all over the world received over the internet are displayed letter by letter on three alphabetic telegraph receivers: 26 washbasins, each intoning a letter of the alphabet; a chorus line of 26 dancing skeletons and a series of 26 electrolytic jars deliver short-lived read-outs of the electronic messages.
O.K Centrum fuer Gegenwartskunst, Linz, Austria. jz
www.well.com/~demarini
www.ok-centrum.at
FROM DUST TILL DAWN - MARKUS DECKER, DIETMAR OFFENHUBER (AUSTRIA)A grid of laser beams just above the ground produces an initially invisible, contiguous light surface. Objects and particles that break through this surface – for instance, dust, cigarette smoke or larger objects – are highlighted by the laser and become visible as a surface or an outline. The outlines and dust patterns are registered, and an XY-grid synthesizer turns their two-dimensional movements into “dust pattern sounds.” (aec)
Project within the ARS-Electronica 2006. KunstRaum Goethestrasse, Linz, Austria
URBANFOREST - MEDIALABMADRID AT ARS ELECTRONICA 2006Each tree triggers different sounds according to how they are being touched, and every tree is one part of a big instrument which sounds have been given to it through the users themselves. Each tree of the forest is a gigantic microphone and recorder. The users are free to take a tree with them, collect sounds of the environment around the forest to add to the sounds of the instrument. The sounds could then be played in sequences added by previous users or played through wandering the forest touching the objects. The URBANforest is an installation meant to dissolve the border between urban and nature, or make people rethink the possibilities of their man made environment.
Designers: Markus Appelbäck, Hakan Carlsson, Staffan Björk, Eddy Svensson, Linus Lundahl
www.medialabmadrid.org
VIDEOSCAPE / NICOLAS-BOURBAKI (GER)Die interaktive Installation des Künstlerkollektives Nicolas-Bourbaki
lädt Passanten zum Mitmachen ein. Sie werden mittels Sensoren erfasst und beeinflussen die Projektion.
Über ein Web-Interface können Textpassagen in die Sprechblasen der Avatare eingefügt werden. So entsteht eine zufällige Collage aus den Botschaften der Internetnutzer und den “Abbildungen” der Besucher.
www.nicolas-bourbaki.de
WAVES - DANIEL PALACIOS JIMÉNEZ (ESPANIA)Daniel Palacios Jiménez shows with his project ‘Waves’ how people change the space they ocupy through their presence in it. ‘Waves’ is an interactive installation of a long piece of elastic string controlled by acoustic sensors.
www.waves.stopantplay.com
NISSAN Open Driving Space
Nissan Skytrack 201, 16, 93 (PG) – Nissan straigtaway
Region: Nissan Altima, Estat Owner: Patrick McDunnough
INTERACTIVOS? - MEDIALABMADRID (ESPANIA)Zachary Lieberman led a group in the workshop that focused on exploring computer vision techniques utilizing a new open-source c++ library entitled openframeworks. Four resulting works are on display: Predator, Memento, Magic Torch and D3Sombra. These projects combine auditory and visual responses to users – motions in order to create seamless, organic, and playful forms of interaction.
Interactivos? was one part of MediaLabMadrid’s overall strategy of creating compelling environments for exploring and expanding the discipline and discourse of media art practice.
The Projects are presented at the ARS-Electronica 2006, Linz, Austria
www.medialabmadrid.org
BIX - REALITIES:UNITED (GER)The Berlin based designer group realities:united creates the light and media facade BIX for the Kunsthaus Graz. A interaction between media, architecture and the activity of the Kunsthaus.
925 standard circular 40W fluorescent lights mounted beneath the acrylic glass surface of the biomorphic building. That way simple signs, images and films in low resolution can be generated over the whole Eastern front: a new instrument and platform for artistic production.
www.realities-united.de
www.kunsthausgraz.at
INTERFACE CULTUREStudents of the Interface Culture master program Kunstuniversität Linz present works at the Ars Electronica 2007.
www.time.ufg.ac.at
BYPASS“Bypass” ist eine Arbeit von Studierenden des Instituts für Angewandte Theaterwissenschaft der Justus Liebig Universität Gießen, die unter der Leitung von Prof. Heiner Goebbels enstand. “Ein Tunnelblick als Sichtfilter auf eine Szene am Fluss” so beschreiben die Macher die Medien Installation die anlässlich der Luminale 2006 unter einer Mainbrücke in Frankfurt zu sehen war.
Installation(en) von Stefan Hölscher, Marc Jungreithmeier, Matthias Meppelink, Matthias Mohr, Tobias Rosenberger, Roland Siegwald, Lucie Tuma
KHRONOS PROJECTOR - ALVARO CASSINELLI (UY/IT)The Khronos Projector is an interactive-art installation allowing people to explore pre-recorded movie content in an entirely new way. Is a video time-warping machine with a tangible deformable screen. By actually touching the projection screen, shaking it or curling it, separate “islands of time” as well as “temporal waves” are created within the visible frame. This is done by interactively reshaping a two-dimensional spatio-temporal surface that “cuts” the spatio-temporal volume of data generated by a movie.
Alvaro Cassinelli with the support of Takahito Ito, Monica Bressaglia & Masatoshi Ishikawa. Ishikawa-Namiki-Komuro Lab – The University of Tokyo Department of Information Physics and Computing /Graduate School of Information Science and Technology.
http://www.k2.t.u-tokyo.ac.jp/members/alvaro/Khronos/
ON THINGS OF(F) THINGS ON – MESO (GER)BEN VAN BERKEL
AND THE THEATRE OF IMMANENCE
PORTIKUS, FRANKFURT/M., GERMANY
25 NOVEMBER 2007 – 13 JANUARY 2008
»On Things Of(f) Things On« is an irritainment device between architecture, communication and distribution. It’s virtually drawn on things, choreographed with off-flavour, taking one’s mind off things.
O.T.O.T.O is also a very ambitious case study in augmented architecture, an attempt to create a reactive surface of extraordinary spatial complexity.
The built structure inside the Portikus is illuminated by multiple precisely matched digital projections that both enhance and obscure the physical objects, adding information and desinformation, atmosphere and detail, playing on topics of presence, absence, body, and volume.
The interactive live-feed is the instantaneous connection between the World Wide Web and the exhibition space. A video stream shows the exhibition space with the multiple precisely matched digital projections and an interactive overlay an top of the video stream.
Acting as an enhancement of the grounded exhibition space the interface irritates by creating a subtitle break in the communication patterns are obscuring the beveled communication. Communication is set up on pattern, e.g. the text message and will be transformed into another pattern, e.g. a speech synthesis in the Portikus. The only way to keep up the communication for a visitor locally is to use the visual video stream. This provokes an erratic and slightly broken communication base on different media.
Also the virtual character of the visitor on journal03.staedelschule-onlinegroup.org is not selected by the visitor, but is a temporary personality that is choreographed by the multiuser server which assigns a name from a list of famous persons to the visitor and hence throws him in one corner of the communication (boxing) ring.
The project conceived and realized by MESO Web Scapes and MESO Digital Interiors.
www.meso.net
The installation will also be accessible via interactive live-feeds on
www.journal03.staedelschule-onlinegroup.org
www.portikus.de
MATRJOSCHKA BY KARIN HOERLER95 hours video – Matrjoschka plays with the possibilities of visual perception. It’s not possible to view the complete artwork. As well as we can’t see as a flower blossom out. Only we can note that the bud became a bloom.
The cryptographic artwork »Matrjoschka« was shown at the outdoor LED-Screen of the Dresdner Kleinwort Wasserstein building within the Luminale 2006 in Frankfurt/M., Germany. The sequences based on a private video. At the beginning you can see a young boy driving a bicycle, at the end there are only abstract ornaments.
www.karin-hoerler.net
NODE08 – FORUM FOR DIGITAL ARTS, LECTURENODE08 is dedicated to the arts of digital media. Whether its about media art, controlling lighting systems, interactions with the real world, synaesthetic experiences or video projections into 3d spaces – either way, software becomes the central working media. The focus of this event lies in the workshops and speeches in which artists, designers, architects and the technical minded share their knowledge and works by means of various exhibitions and situations with the Luminale audience. Meet renowned artists from all over the world and developers who – inspired by the many possibilities – realize a great deal of their projects employing the software project vvvv, which started out in Frankfurt am Main(GER). www.node08.vvvv.org, www.vvvv.org
FORUM LECTURE Tuesday April 8th
Joreg + Sebastian Gregor + Sebastian Oschatz + Max Wolf (www.meso.net) – The Boys about the multipurposeness of her beta and Interactive Spaces with vvvv
Paul Prudence (www.dataisnature.com) – Audio reactive visual feedback systems in VVVV including an audio-visual performance.
Berthold Scharrer SINE Matters – Computed geometry in architecture
Herbert W. Franke – Grafik aus dem Computer – Auf dem Weg zum Cyberspace
Casey Reas (www.processing.org) – Form and Code, what are the relationships between code (computer programs) and visual form?
Mark Fornes & Skylar Tibbits (www.theverymany.net) – Explicit & Encoded
Regine Debatty (www.we-make-money-not-art.com) Genetically Modified Art
»WIPPE« (SEE-SAW)is an interactive installation by Sebastian Preis und Lena Zhdanova, that recreates the physics of a see-saw on a ground projection.
A sphere in the center of that projection can be moved by altering the see-saw’s balance. »Wippe« creates a virtual space that is dependent on the real, the participants reacting to the projection and their real counter-part. The game was presented within NODE08 – Forum for Digital Arts Frankfurt/M. (GER).
»MIX U UP!«»Mix U Up!« is a interactive game for three players, developed by Abraham Manzanares, Javier Lloret, Jordi Puig and Paola R. Salillas.
Cyan, magenta, and yellow circles are projected on the playground floor; each player chooses a color that will represent them and follow them as they move around the area.
A variety of colored rectangles are then projected on the floor, and time begins to count down.
Players have to move and match their circle to the identically colored rectangles to gain more time. However, not only cyan, magenta, and yellow colored rectangles are projected. Players must combine their own circles to create different colors in order to catch the mixed colors on the floor.
Teamwork is sometimes necessary, but players should not forget that ultimately only one will survive. Presented within NODE08 – Forum for Digital Arts, Frankfurt/M. (GER).
EVONIK INDUSTRIES - HIGH RISE CEREMONYThe renaming of the RAG company gave the background for designing a multy layer construction on a high rise facade.
The ceremonial launch of Evonik Industries was announced beforehand through a defoliation of a 50×50m printlayer. The salutation was covered with a reflective, shimmering textile. The LED-belt on the roof became an urban stage, communicating through human silhouettes the values and contents of the new
company.
Agency: Vokdams, Wuppertal (GER)
idea and concept: dreizueins® architekturdesigngrafik, Frankfurt/M. (GER)
www.banozic.com
www.dreizueins.de
www.vokdams.de